New Progress bar and Rank Rating show proximity to next rank.These changes should hopefully make the rank system much easier to understand, more fair, and harder to quickly lose ranks on those off days. Our previous rank system didn’t provide a great picture of where you stand in between ranks, how much you should generally expect to gain match-to-match, and why you’re moving in the first place. Banned players will not show on the leaderboard.Requires playing at least 1 Competitive game a week (within 7 day period) to stay on the leaderboard.Requires 50 ranked account games to place on leaderboard (retroactive for returning players).Requirements to get on the leaderboard:.Unique per region NA, EU, APAC, BR, LATAM, KR.Ability to anonymize your name as “Secret Agent”.Leaderboard Rank and Rank Rating (we call it RR for short).Immortal will also only be one rank now, using the Immortal 3 icon.Immortal players (roughly ~1% of rank players per region).Leaderboard displays in-client (along with a web version on available within 24 hours of Episode 2 going live).We also want to make sure that you trust the leaderboard is a living and breathing reflection of the best, so folks will need to earn their way onto the Leaderboard and stay active in order to hold their spot. Each region will be able to see any player who reaches Immortal or Radiant (top 500) on an in-client Leaderboard. Many other quality of life improvementsĮveryone wants to know who’s king of the mountain.Progression arrows, replaced with progress bar and numerical progress for more rank granularity.Rank rewards and end of Episode changes.Shift to solo/duo premade cap for Immortal and Radiant players.Regional leaderboards displaying stack rank for Immortal and Radiant players.With the start of Episode 2, we’re removing the ambiguity in how close you are to ranking up, making it easier to compare how you stack up against the best of the best, a better rewarding of your time invested in ranked, and making a number of other quality of life changes based on your feedback.